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HenrySanchezNG
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HenrySanchezNG's News

Posted by HenrySanchezNG - January 19th, 2023


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Posted by HenrySanchezNG - March 31st, 2021


Before Slope physics rework: Version: 0.20

After Slope physics rework: Version: 0.30

Current version: Version 0.35


Hey everybody! So I wanted to get more into writing stuff so I started reading some other dev blogs just to have an idea in how to make them and not just go blind typing whatever comes to my mind. I've been working on Project Sonic Alien and also doing some other behind the scenes work for some other stuff I want to launch soon, but for now let's talk about what progress was made in Sonic Alien.


Last month

So last month I remade the entirety of the slope physics code, taking this huge leap of faith was scary because last time I tried doing this I got stuck for way to long with no results, so when I decided to re-tackle this beast I was intimidated. Lucky for all of us everything went all right and now we have some fully functional custom Sonic slope physics!


Level design

So this is a first for me, the only levels I have ever made are the ones on Frog to the moon so doing these was a huge leap forward! Version 0.20 had some tiny little circuit levels planned, the game's identity was still being discovered plus I was designing stuff around the jank so I did good in never making anything out of it.

Version 0.35 opened the possibility for full Sonic stages so that's what I attempted.


Stages

Here are some pictures of the stages. The sizes are masive up to 15000 px wide! I took Sonic Advance as a reference and for the first stage Sonic 1's Green Hill zone, slowly it spiraled into it's own thing. Unfortunally my character is pretty fast and can accros the level in less than 40 seconds playing it as a pro, casual player would take around a minute to complete. Multiple paths are already built in for the majority of levels, hopefully it will spark interest for exploration and replayability.


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Interactables

The first stages were made only with what I had avaiable, soon enough I knew I had to make more stuff if I wanted to make the levels interesting, so here are the interactables that were made this month.

-Falling blocks: Fall a second after you step on them

-Falling platform: A platform you can jump through and falls after a second you land on it

-Speed sensitive spring: The power of this spring is equal to your current movement speed

-Speed mutiplier booster: This booster multiplies your speed by 0.2. Don't be fooled, that is allot combined with your base speed build up!

-Ladder ball: His only purpose in life is for you to destroy him and gain extra height

-Elevator: It goes down when you land on it and goes up 5 seconds after it goes down

-Switch and gate: A switch that when destroyed opens a gate


Enemies

Enemies were not fully coded on 0.30 so he is what got done

-Motorbug equivalent: Moves in a straight line - Can move, attack, die

-Air enemy: added vertical sine movement - Can move, attack, die

-Static ground enemy: Can move and die

-Drill fish: They dash towards you when you are in their line of sight, they are also fully coded

-Munchers: Leaps in the air when the player is Muncher.X-150 - Can attack and die.


More enemies are planned in the future.


Player updates

-Ground roll can no longer be spammed

-After shadow V0.5 has been implemented

-Damage code was implemented

-Beta secret break ability was implemented


I won't be posting screenshots of all of these because it's just to much stuff but if you are interested in seeing more you can check out my Twitter for screenshots, videos and gifs!


The future

I really want to start a Patreon to support development, but I will wait until tiles, music and some other stuff are implemented. A rebrand and trailer are also on the works and a company or studio social page.


As for the game depending on how well it does I have allot of plans for expanding.

A hub world, cinematics, characters, dialogue, unlockables, collectables and... CHAO GARDEN!!!!


I'm pretty much by myself and don't know many people in the game dev world so in case you have any advice for me it would be highly appreciated! :D


That is all for today and I will see ya soon with some more updates!


Posted by HenrySanchezNG - March 2nd, 2021


Hello Newgrounds iu_250990_7740604.png


Today I wanted to introduce you to something that I have been working on for some time. I've been making a Sonic the Hedgehog engine on Construct 2 for a while. It eventually spiraled into it's own thing and development was in pause because of life getting in the way and me not having a big brain.


I decided to revisit the project two days ago and for some reason, I don't know how or why but everything clicked and I was finally able to fix everything wrong that prevented me from moving forward. Let me introduce you to the Sonic Alien prototype (beta name).


What is Sonic Alien? iu_250991_7740604.png


Sonic Alien is my take on the speed action platform genre, the main goal of this project is to give the player an extra layer of freedom when navigating stages. Besides the previous mentioned, the game will focus more on dodging obstacles, movement options and navigation optimization. Of course those are the plans but the possibility of making this a more traditional Sonic game are still present.


Previous version comparison iu_250992_7740604.png


Here I'm gonna compare the previous and current version playing the same segment.


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(Left is old right is new)


Here we can see how the version on the left is struggling just to walk from point A to point B and there is a reason for that! and that's because the old prototype was built around a different kind of stage. Let me introduce you to what I call "Slope world"


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(Left is old right is new) - (Also Sonic Advance 2 placeholders)


So this is slope world, and for the longest time I wanted to make a game around stages like this, but the code was to unstable, allot of things wouldn't work consistently and for somebody as unexperienced as myself this was gonna be a huge challenge design wise.


With the changes made in this new version, now it's possible to make normal Sonic stages without having the game trying to break every five seconds and we can also have giant slope sections. The only thing that was lost was the ability to jump vertically off of steep hills because that just broke the game.


What were the issues and what was fixed? iu_250995_7740604.png


The previous version was some sort of Frankenstein monster that simulated everything artificially using some everytick tile detection, variable adding and subtracting mechanism, it was a mess! Because of that, the engine failed to do some basic Sonic stuff with consistency:


-On key release walk down slopes normally (old engine would build up speed unnaturally)

-Building momentum if key releases mid run on a steep slope

-Consistent deceleration on different kinds of slopes

-Regain momentum if a moving player without pressing a key re enters a steep slope

-Consistent acceleration and deceleration properties for different angled slopes


And those are the ones I could think off the top of my head but be sure there were a ton of other problems!

The new engine can now do all of the above and is ready for level making! YAS!


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Old in the left and new in the right - Random gameplay GIFS


So what's next? iu_250996_7740604.png


A web version is planed, hopefully I can have something ready some time soon. A Patreon is planned for supporting development, a mobile version and if we are able to reach the goals I will be able to work on a Steam version!

The best case scenario would be having a successful Kickstarter, but maybe it's to early to be thinking about that.

Anyway I'm really looking forward to making something we can all enjoy and hopefully it will turn out just fine.


If you are interested in following development I post gameplay videos on my Twitter, so give me a follow if you are interested.


Thank you once again Tom Fulp for all of the support and all of the constructive criticism the Newgrounds community has given me.


See ya soon!


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Posted by HenrySanchezNG - February 26th, 2021


Hey guy's it's been a while, probably a little to late but it's better than never right?

First of all I want to thank everybody that played, rated and commented my funny frog game. I know I don't reply to all of you but I do read everything.


I have read all of your criticism and issues with the game, the unintuitive controls, the glitches, small hitboxes and the difficulty were the most common complaints with Frog to the moon. For various reasons the game ended up as it did, some intentional and some not. Changing things would only mean changing even more stuff just to balance out the changes, and for a project as small as this it's just better to start something else from scratch, using everything the community pointed out and not make the same mistakes.


I thank you all for your honesty, everybody that took the time to write down their thoughts about the game. In the end of the day I realize that your opinion is what most matters because I would be lying if I said I make these for myself, they wouldn't even be on the internet in the first place. Together we can make some pretty cool stuff!


On a side note I'm sorry for staying quite for so long, life has been complicated as always. I have a hard time communicating because of the language barrier and some other emotional brain stuff that you have probably heard a thousand times. I try to keep all my problems, insecurities and negativity to myself, so when I'm gone without an explanation it's probably because I'm fighting my demons and trying to become a normal human being, and because it. I come back eventually!


More stuff is currently on the works and for the millionth time I'm gonna try and be more active and try connect more with the community


Thank you Tom Fulp for the amazing support, you were the spark of hope that kept my ambitions alive. You didn't have to care but you did it anyways and that was awesome so thank you <3


And thank you Newgrounds community for giving the funny frog game a chance even if it made the most of you angry lol

See ya around folks


Henry


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2

Posted by HenrySanchezNG - December 11th, 2020


Do you like hard games?


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3

Posted by HenrySanchezNG - December 10th, 2019



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Posted by HenrySanchezNG - November 26th, 2019


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